The Most Dangerous Game Personification
Figurative Language in "The Most Dangerous Game" Brusk Story
In "The Virtually Dangerous Game," Rainsford falls overboard on a dark night and swims to supposed rubber on Ship-Trap Island. What he doesn't sympathize is that he will spend the side by side week fighting for his life against Zaroff and his behemothic butler Ivan. Zaroff, an gorging hunter, explains that Rainsford is the casualty in the chase, and Zaroff explains that indeed information technology is man who is the most "dangerous game." In order to tell the story well, Richard Connell employs many examples of figurative linguistic communication.
Imagery
Imagery is the tool writers use to paint a picture with their writing. Imagery refers to anything that is received through the senses: sight, hearing, touch, gustation and smell. Connell creates imagery in many places. He describes the hot night when Rainsford falls off the boat past writing: "... the dank tropical night that was palpable as it pressed its thick warm blackness in upon the yacht." This helps the reader feel equally if he is there. Another case of imagery is the following: "The sensuous drowsiness of the night was on him. 'It'south so nighttime,' he thought, 'that I could sleep without closing my eyes ...' " Imagery brings the reader closer to the story.
A comparison of two unlike things is known as a metaphor. Connell uses metaphors to create a comparison that says so much in just a few words. In the nighttime of night, when Rainsford was talking about falling asleep, he says,
"... the night would be my eyelids." He was saying that the night was so dark, it was as if his eyes were closed. He also describes falling in the water and watching the boat continue by saying, "The lights of the yacht became faint and always-vanishing fireflies." This comparing shows how the lights were twinkling as he was bobbing in the water.
Personification
When an author gives human qualities and characteristics to inanimate objects, this is personification. Connell writes that "... a precipitous hunger was picking at him." Picking at someone is a human quality, and therefore this is personification. Another bang-up instance is: "... the ocean licked greedy lips in the shadows." The sea cannot lick its lips, equally this is a human quality.
Symbols
A symbol is an object that represents something both literally and figuratively. In other words, it has come to hateful something beyond itself. In this story, the bed is the near important symbol. At the end of the story, there is a standoff between Zaroff and Rainsford in Zaroff'due south bedroom. They were to fight to the decease, and the very last line says, "He had never slept in a better bed, Rainsford decided." The bed symbolizes Rainsford'south victory in the game, and his defeat of Zaroff.
The Most Dangerous Game Personification,
Source: https://penandthepad.com/figurative-language-the-dangerous-game-short-story-12281510.html
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